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The riftbreaker palladium8/6/2023 ![]() Frequent objective generation, attack waves, and nest appearances can hinder viewing the resource menu. You can still use the leave/reload method if you are on a particularly hostile map. This new method allows you to merely pause the game to check the value and, if it's sufficient, leave and lock the value. If I didn't like the values, I would re-enter the biome and leave again, to try re-roll the static values. Previously I had been operating under the assumption you couldn't view outpost resource production until you left the map and locked it. IMPORTANT UPDATE - Credit to - RaptorSolutions for noticing that, if you clear all your objectives and radiant objectives, you can actually view the outpost income during your stay there. You can even combine plant types to give you high positive incomes for multiple metals. Sadly I believe this only works in campaign? Will clarify once I finally stop playing campaign and try survival. Here is the income I managed to receive from a single outpost doing this method. I got a value as high as >50 uranium/sec doing this without even really trying. The best (arguably most efficient) way to harvest stuff is just to ram a bunch of cultivators together at an outpost, put harvesters around them, make sure they can run, and then leave to never return. IMPORTANT - For those of you not bothered with the testing or why I've came to the conclusions I have. Cultivation Rates And Gamebreaking Farming - UPDATED I was unable to find a console command to re-create this effect. And if anybody confirms this I will add it to the guide. I can't test to see if this will fix broken objectives, but hopefully it will. Reload your save in the game, and you should get an error message saying the game has to re-create the map. Sort the folder by date modified, and delete the most recent map save (it will be one of the. For me this was at:Ĭ:\Users\(Your User Name)\Documents\The Riftbreaker\campaignV2 If you need to regenerate a map then you will need to still be able to travel to it. Maps and quest objectives can bug out for a few reasons in this game. Regenerate Broken Maps (Credit To - Sharlatan) This way you can fully tech up and fight massive siege warfare with massive siege warfare. Including the 3 main quest metals (and the side metals). When harvested different plants give you different resources. You can then return to your base and grow various plants which you have scanned. Then STOP.ĭo the tanzanite side quest and learn about using cultivators. I strongly suggest advancing the main quests up until you unlock the mining outpost missions for the 3 metals. If like me you felt out gunned, and wished you could turtle hard AND gain access to the full tech tree before engaging in an elevated theatre of war. And unlocking the campaign mission metals just introduces new, tougher, enemies to the waves. UPDATE - The current theories in the message boards suggest some combination of time played and HQ level effect the size of the waves. If you're one of the ones that breezed through this and didn't notice any sort of difficulty spike. This was also observed by Carrier Kommander in the comments section. Unlocking one of the metals other than palladium (uranium or titanium) likely also leads to new enemies being added to waves, based upon their respective biomes. And when I tried to engage the hordes personally, long range artillery units bombed me into oblivion. My gear, which was capped at blue due to a lack of access to advanced metals, really struggled. Suddenly whole new alien types joined the very next attack wave in massive numbers. I defended mostly by myself using teleporters, with an inner citadel I walled off and placed my turrets within. I cleared the headquarters map, and walled off a huge area. On my first playthrough, I turtled hard, and didn't go for one of the main 3 quest metals (titanium/palladium/uranium) until after day 60. General Gameplay Suggestion (Slight Spoilers) But it definitely needs some polish and patches. I've been playing almost non stop whenever I've had any free time since i got it. Hopefully they can help anyone having similar issues and save them from throwing away their saves. ![]() So I thought I'd make this guide to highlight a few issues I've had and the fixes I was able to implement. And I see a lot of people asking similar questions to problems in the discussion forum. That being said this game can be a bit of a mess.
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